Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F42bE-F33qc-xDvbO-csVjQ-aRFZG | 33/10/5 | 171.1 | 2.45 | 2026-07-06 17:47:52 · 25m 22s | |
| CSGO-8XuhW-FREvX-29EM9-8s3Xy-CVMfN | 29/14/2 | 130.0 | 1.89 | 2026-07-03 16:40:50 · 25m 42s | |
| CSGO-iiSEj-knBMR-Jbjmo-MbL7G-pJGrL | 8/2/0 | 116.2 | 2.19 | 2026-07-01 14:50:01 · 5m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.