Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qGYiU-qdPvC-WVSGv-NxOCV-uFqqK | 12/13/9 | 72.5 | 0.99 | 2026-06-12 09:52:52 · 33m 50s | |
| CSGO-SMQ8H-Ow8hf-6Nx4P-rfrcn-u4XbD | 19/15/6 | 90.4 | 1.43 | 2026-06-12 09:00:01 · 33m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.