Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTXoW-dBMnd-s2WJv-LJTDY-XZrKG | 13/14/4 | 68.2 | 1.00 | 2026-07-03 04:03:59 · 29m 25s | |
| CSGO-OuuqJ-B787E-PqPbE-Q9oTO-ObCRE | 22/17/5 | 93.3 | 1.48 | 2026-06-28 08:53:48 · 41m 2s | |
| CSGO-wpnDY-5uE5x-neYpB-JYGqT-owGyB | 13/14/6 | 78.0 | 1.08 | 2026-06-17 13:59:47 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.