Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zt8QK-tpnfn-9EXX4-awS5z-GfhLJ | 21/17/3 | 107.9 | 1.41 | 2026-06-27 00:32:03 · 29m 37s | |
| CSGO-AZhZh-2C6zR-7vDLw-zaEvh-D5fGH | 19/23/7 | 87.8 | 1.13 | 2026-06-26 23:49:51 · 35m 36s | |
| CSGO-cFWDq-UTP9V-wZCti-joApW-v5TCP | 11/13/5 | 53.6 | 0.90 | 2026-06-26 23:07:40 · 34m 38s | |
| CSGO-CwcCG-tco7B-k2j2j-JNeaY-U6ZkF | 21/18/3 | 99.2 | 1.17 | 2026-06-11 21:56:48 · 37m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.