Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CwD2i-yQ33B-mKx75-Deiqs-BDQqJ | 16/17/6 | 69.7 | 1.09 | 2026-07-03 18:11:15 · 31m 48s | |
| CSGO-WU9Mc-4uODF-qS5bh-SoSzs-TrJTK | 11/17/3 | 58.2 | 0.82 | 2026-07-03 05:39:15 · 25m 23s | |
| CSGO-RsCcr-nQLyZ-OVi2k-KeOTK-ZxqFF | 17/16/1 | 64.8 | 0.93 | 2026-07-01 15:54:05 · 38m 41s | |
| CSGO-pq6dX-8rGsC-jb3PG-jDf28-xU7CH | 7/13/4 | 46.7 | 0.70 | 2026-06-08 19:35:47 · 28m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.