Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uwxS6-n4ozx-NGPYX-dHp9p-T3kwG | 15/18/8 | 104.4 | 1.15 | 2026-06-30 14:10:08 · 29m 30s | |
| CSGO-6UZac-sdEox-D9vmf-2RNqZ-YZx9H | 24/16/0 | 88.8 | 1.40 | 2026-06-28 16:32:52 · 42m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.