Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QfPoO-c5bTA-SAkt9-kENTe-iFo2H | 11/18/7 | 63.7 | 0.80 | 2026-07-03 21:16:07 · 37m 31s | |
| CSGO-7SyZY-ZqvQv-GXjxy-XZ84M-x7D7K | 10/13/7 | 72.8 | 1.11 | 2026-06-27 16:11:06 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.