Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OsyLc-i4inD-VYdTe-EU4zF-ST2YP | 4/11/2 | 27.9 | 0.46 | 2026-07-03 22:00:39 · 10m 34s | |
| CSGO-RHAnc-8OPis-iHeKW-pro5F-wcpmJ | 8/13/0 | 46.4 | 0.57 | 2026-07-03 21:48:31 · 10m 40s | |
| CSGO-zUEev-FBDhq-rxBuq-feNYG-hxfvN | 5/14/2 | 49.8 | 0.45 | 2026-07-03 21:33:21 · 13m 36s | |
| CSGO-TM8F7-zk4Kq-QbOvv-z3ttP-mRXXC | 5/10/3 | 33.5 | 0.58 | 2026-07-03 01:11:10 · 23m 26s | |
| CSGO-eYKEJ-cxs2s-HjFMf-io6NT-iHLHA | 2/9/0 | 32.7 | 0.08 | 2026-07-03 01:01:17 · 7m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.