Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WWV8d-93d26-DtPPa-Fcv5r-QsXfE | 23/16/7 | 113.1 | 1.59 | 2026-07-04 20:26:57 · 34m 39s | |
| CSGO-srAsq-jBb6a-CRURS-XAcCq-us68F | 17/19/3 | 61.8 | 0.93 | 2026-07-04 19:41:43 · 41m 56s | |
| CSGO-ioFDz-Yd4QE-5OeJM-nvvEN-MJpEM | 12/19/5 | 63.0 | 0.76 | 2026-07-02 19:00:25 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.