Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcHfJ-An6ro-tiVGH-2LEwA-oKMkO | 20/17/3 | 88.1 | 1.25 | 2026-06-27 18:34:47 · 38m 20s | |
| CSGO-W9Pqu-SBUdQ-C776y-R8OTN-Pn6nM | 17/13/7 | 107.8 | 1.42 | 2026-06-26 17:22:13 · 22m 41s | |
| CSGO-LJxTB-yyd6P-DDw6w-PNbkX-f6KbM | 14/14/5 | 86.3 | 1.22 | 2026-06-26 14:39:47 · 28m 45s | |
| CSGO-nVvvB-ULGfd-GPWVe-PVdSz-dMnfO | 23/13/2 | 105.0 | 1.53 | 2026-06-24 16:18:09 · 34m 9s | |
| CSGO-kp9u3-4cS5X-mb7Nw-wMr53-DqVoN | 34/6/3 | 205.3 | 3.17 | 2026-06-19 12:12:55 · 21m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.