Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4QCVO-qDArp-3tVBz-6xmet-jDWPA | 15/7/6 | 97.6 | 1.39 | 2026-07-01 22:14:39 · 32m 14s | |
| CSGO-Ennaf-NRBsH-qfJSD-BDZic-Gkb3K | 21/14/8 | 96.7 | 1.49 | 2026-07-01 02:13:53 · 41m 59s | |
| CSGO-Q9cZV-pGGHp-WsA3c-JUFm5-hUoEM | 16/9/4 | 91.8 | 1.48 | 2026-06-28 17:28:00 · 29m 45s | |
| CSGO-T2AdW-9CRmy-Gc5Rj-cr27F-cTKXL | 14/16/7 | 72.2 | 0.99 | 2026-06-28 01:32:49 · 39m 33s | |
| CSGO-hTHvE-icK4e-Rsz6s-djTVQ-66r4N | 14/16/2 | 83.9 | 0.99 | 2026-06-27 23:40:26 · 30m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.