Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3SoFU-cDfWA-8tmBd-ErFbZ-suGvM | 21/25/4 | 72.9 | 0.93 | 2026-07-03 08:56:47 · 50m 48s | |
| CSGO-SeNAX-HfCad-UYppU-obmfc-pZG8D | 7/15/0 | 42.0 | 0.43 | 2026-07-03 08:26:51 · 27m 25s | |
| CSGO-aFC2b-4XnZH-QfvFc-qPOTk-SsONN | 10/16/3 | 33.8 | 0.65 | 2026-07-03 06:06:24 · 36m 20s | |
| CSGO-uTBA7-3WB77-pb5yB-NXWCu-8MEKO | 27/18/3 | 87.0 | 1.44 | 2026-06-14 11:13:55 · 45m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.