Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k52j4-MPXCb-LTWrZ-vvQie-tF7yD | 11/17/7 | 72.5 | 0.94 | 2026-07-02 17:35:45 · 34m 49s | |
| CSGO-NTBaz-sHCEE-XaOzD-CnCs6-5K4VH | 23/15/6 | 138.2 | 1.74 | 2026-06-17 19:55:34 · 30m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.