Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rTaZn-WoW9s-Qc4Gs-sZbvi-uipNO | 13/18/3 | 81.8 | 0.90 | 2026-07-03 01:53:45 · 34m 48s | |
| CSGO-dVRqv-Sqx4n-nMUuO-GXks8-qTY2Q | 14/17/8 | 77.1 | 0.95 | 2026-06-28 14:44:40 · 33m 9s | |
| CSGO-s6zRQ-GtpwP-UCx9C-XZ4j4-KBdqA | 12/10/5 | 76.4 | 1.28 | 2026-06-28 10:25:50 · 26m 20s | |
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 11/15/2 | 61.6 | 0.84 | 2026-06-27 16:47:16 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.