Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MePF3-wpEwk-pr82M-tkSZs-BWRZQ | 14/17/2 | 74.0 | 0.87 | 2026-07-05 19:56:26 · 31m 33s | |
| CSGO-tuRUJ-ASP9U-WBBQ7-8mZCF-bTsdA | 17/14/4 | 74.0 | 1.16 | 2026-06-30 15:20:32 · 40m 16s | |
| CSGO-mj4MY-PCQht-7VCPy-YeU4w-GWRZQ | 21/16/1 | 79.0 | 1.33 | 2026-06-23 18:15:43 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.