Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4eTjM-TxPpj-skhDC-cXrEM-tJpxA | 12/17/6 | 62.7 | 0.85 | 2026-07-01 23:38:41 · 35m 12s | |
| CSGO-cubKy-xK443-tewpm-MmoeO-mvMpP | 10/16/7 | 59.5 | 0.86 | 2026-06-25 19:36:50 · 37m 33s | |
| CSGO-4bSqi-qWtq2-WW6JQ-N5UR3-Sf78F | 19/20/8 | 72.8 | 1.08 | 2026-06-21 23:41:05 · 47m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.