Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yMFkT-YBxdX-V7iu9-rYfHS-6a4mA | 14/11/4 | 80.9 | 1.27 | 2026-07-05 01:09:20 · 26m 52s | |
| CSGO-iNCZ4-tynrs-2uBhd-oo22w-4L9PL | 2/15/7 | 38.7 | 0.16 | 2026-07-02 01:54:44 · 20m 0s | |
| CSGO-rhtsv-bpjQv-6aMVA-rbbxd-L5WwP | 11/9/8 | 104.6 | 1.35 | 2026-07-02 00:19:35 · 23m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.