Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jDO2F-e2FxQ-zpvPi-bRCaA-eosSJ | 14/14/2 | 60.8 | 1.10 | 2026-06-29 11:18:04 · 25m 11s | |
| CSGO-RwYKi-RGfYL-RXQu8-y8W6F-sH2cQ | 22/16/6 | 102.0 | 1.38 | 2026-06-19 15:48:10 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.