Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HDZOj-K2MF2-3Z62r-EQGp9-nUoEM | 5/15/7 | 51.6 | 0.55 | 2026-07-03 16:39:01 · 24m 52s | |
| CSGO-LZqDQ-brGom-JyLQk-DFX4J-YSEdH | 15/18/3 | 66.2 | 0.94 | 2026-06-25 21:55:22 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.