Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cptbd-99yCD-Aqcst-eVanj-iP5mA | 19/17/2 | 92.7 | 1.29 | 2026-07-03 16:08:17 · 23m 54s | |
| CSGO-iiSEj-knBMR-Jbjmo-MbL7G-pJGrL | 2/3/1 | 55.8 | 0.87 | 2026-07-01 14:50:01 · 5m 44s | |
| CSGO-36LmX-xiMVz-jvhT6-PEmvU-rG64E | 12/15/2 | 63.1 | 0.77 | 2026-06-30 08:37:07 · 21m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.