Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BZRur-koUqx-3sUG2-8Afrn-uE26A | 23/11/4 | 111.2 | 1.59 | 2026-06-26 23:05:07 · 38m 17s | |
| CSGO-ARROS-WMROS-5HzoZ-TDxwF-59qBE | 26/12/5 | 128.6 | 1.86 | 2026-06-26 22:27:59 · 32m 32s | |
| CSGO-ieqUb-C4vPL-k2ZSf-DdEyD-8J5RG | 22/16/4 | 114.5 | 1.58 | 2026-06-26 21:52:20 · 31m 26s | |
| CSGO-YVeyG-Cy2an-FF6Uj-neGuh-kYBEB | 32/17/6 | 133.7 | 1.81 | 2026-06-26 21:04:56 · 41m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.