Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QBoJ-uzHKq-DW2hv-2FhNm-7NKDR | 15/14/3 | 60.4 | 1.08 | 2026-07-05 19:27:35 · 35m 50s | |
| CSGO-Wb6oS-9azA7-xnTdf-MMYo8-pycuB | 7/13/2 | 29.5 | 0.56 | 2026-07-02 20:55:52 · 34m 44s | |
| CSGO-hwWnT-CVQpP-4iRU8-n9mNy-f25qB | 22/13/4 | 82.4 | 1.45 | 2026-07-02 17:24:16 · 43m 39s | |
| CSGO-HwXrX-C8D3F-TVZMS-OBCWv-VN3tJ | 14/9/6 | 77.6 | 1.33 | 2026-07-01 18:56:13 · 31m 43s | |
| CSGO-tCvVR-YozGz-XKoQH-bJMbk-WXEFN | 14/19/5 | 51.4 | 0.80 | 2026-06-24 17:58:50 · 48m 13s | |
| CSGO-vEYDu-J6ATm-YL3wk-5vTyx-FWzfF | 15/14/4 | 59.1 | 1.05 | 2026-06-22 20:07:14 · 34m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.