Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mbro9-wBEXd-nFCDB-z4aZD-Gd5FP | 20/9/4 | 114.9 | 1.83 | 2026-07-05 21:02:31 · 25m 30s | |
| CSGO-cVbeD-2OyQ2-NFNfT-RyVoQ-66r4N | 17/15/5 | 112.9 | 1.23 | 2026-07-03 21:20:46 · 25m 34s | |
| CSGO-3qDBf-O9ucw-QBee7-mZtkU-EwiWA | 15/12/10 | 83.1 | 1.33 | 2026-06-22 21:05:40 · 32m 17s | |
| CSGO-iwjW4-ff6UD-aWG3J-5AEuq-xCZAB | 11/16/3 | 61.8 | 0.75 | 2026-06-15 04:13:58 · 33m 8s | |
| CSGO-wpXdj-QYeSC-tCTSd-3maxT-uQJLH | 20/18/7 | 89.2 | 1.19 | 2026-06-12 21:06:06 · 40m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.