Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsmMi-xe7LQ-D9UcD-U4OXq-jsnAL | 15/9/2 | 72.6 | 1.33 | 2026-07-04 21:48:19 · 30m 35s | |
| CSGO-5bdWq-XFjqL-DTWUz-ff8nw-vB3xK | 24/14/4 | 91.5 | 1.54 | 2026-07-04 10:50:58 · 39m 23s | |
| CSGO-wOQGR-ej96j-tdMXd-9s8br-xCZAB | 20/15/6 | 97.8 | 1.40 | 2026-07-03 22:24:42 · 34m 34s | |
| CSGO-h3OY4-dHhFk-HiWBO-Whre3-WMwzF | 11/15/7 | 60.8 | 0.85 | 2026-07-02 19:21:03 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.