Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VVx9B-DHpPC-5VQRN-sj6So-3De4D | 13/13/5 | 70.8 | 1.00 | 2026-07-03 04:37:01 · 31m 12s | |
| CSGO-mZQNC-74uxK-hk7MW-vCN9p-eDxHL | 16/17/3 | 56.4 | 0.97 | 2026-07-02 20:02:55 · 36m 16s | |
| CSGO-hQEnu-K4qPf-fVFxt-tJvnV-NvoNO | 19/6/3 | 101.2 | 1.87 | 2026-07-02 02:03:43 · 21m 9s | |
| CSGO-5czbo-fKJp6-9be7e-n8VaD-QTTrC | 10/19/3 | 45.0 | 0.61 | 2026-06-29 17:48:48 · 40m 14s | |
| CSGO-DofOn-ZmFxv-5S3QM-HCtMU-AHtdA | 16/7/3 | 83.6 | 1.56 | 2026-06-26 22:49:20 · 28m 28s | |
| CSGO-5ScZs-5zjt5-TXZTU-pbNvc-NuHaA | 17/21/7 | 62.9 | 0.89 | 2026-06-26 22:02:40 · 43m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.