Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ahczT-Y2JXk-QD5uL-2kme4-KBdqA | 18/15/3 | 83.0 | 1.11 | 2026-07-03 17:34:20 · 34m 32s | |
| CSGO-BE3dm-bXFkN-yFjsU-hiifX-8vKjC | 19/16/5 | 84.4 | 1.23 | 2026-07-03 16:54:43 · 33m 43s | |
| CSGO-P3h48-8KVK5-Q98iR-RG8wu-y2DVF | 24/11/6 | 121.8 | 1.77 | 2026-06-27 19:24:36 · 33m 39s | |
| CSGO-H29xT-3bvro-JbNkL-jEcvD-ox6iL | 16/12/3 | 92.7 | 1.30 | 2026-06-18 11:40:36 · 26m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.