Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pKfiA-vuXGZ-jG84j-ZLF9O-3HZkF | 12/20/5 | 64.7 | 0.78 | 2026-07-04 17:19:05 · 30m 19s | |
| CSGO-a2OGA-zvZUa-6EZsw-qJk6e-RPeyC | 6/16/2 | 34.8 | 0.35 | 2026-07-02 17:35:34 · 29m 57s | |
| CSGO-cZxKF-kRVkd-Rm5y9-iXxAo-6CQqJ | 13/16/7 | 71.3 | 0.94 | 2026-07-01 16:39:12 · 29m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.