Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4b6v4-Eyb4h-C3wuF-cHz7Z-YGwPB | 6/13/3 | 51.3 | 0.57 | 2026-06-27 17:23:29 · 14m 53s | |
| CSGO-RFRrU-PdVvK-eFza7-RtHt7-6z8aC | 34/14/3 | 144.6 | 2.03 | 2026-06-17 20:37:03 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.