Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CN2YD-qHY6Z-yXuXO-2tMAU-n6iPK | 20/17/5 | 85.9 | 1.16 | 2026-06-28 18:50:18 · 42m 53s | |
| CSGO-zXqiM-72QQm-ps2oo-N8zHL-dwhrM | 22/8/4 | 127.3 | 2.10 | 2026-06-28 15:21:54 · 26m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.