Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XupQd-5khR2-4p4NX-t6uVf-KtcZH | 13/17/4 | 58.3 | 0.90 | 2026-07-05 19:56:26 · 37m 51s | |
| CSGO-9dQCi-xbR3E-RvVOf-z3snF-w8JzN | 12/15/4 | 49.2 | 0.71 | 2026-07-05 16:22:08 · 39m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.