Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EBF2q-OAzx6-H9uWW-psObC-kAoQD | 15/9/4 | 81.0 | 1.30 | 2026-07-02 18:13:53 · 29m 13s | |
| CSGO-vobOr-zKkku-cjxui-EKdOc-sY2tJ | 11/18/5 | 53.5 | 0.66 | 2026-06-28 19:31:26 · 39m 40s | |
| CSGO-dHVru-4HLOL-5FLyz-fZsFA-uT2JE | 11/22/6 | 54.5 | 0.62 | 2026-06-25 12:50:34 · 44m 32s | |
| CSGO-C4KCa-e6PbD-DP4hJ-BYBw3-SVddJ | 16/16/9 | 93.6 | 1.14 | 2026-06-18 19:33:57 · 36m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.