Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QhbAS-cvFwu-pLQ5c-2hs6N-LJOMB | 11/19/4 | 64.1 | 0.66 | 2026-07-01 19:17:48 · 28m 49s | |
| CSGO-3OGGp-ZXFdV-PNC2G-xKyd8-cAhaB | 19/14/4 | 124.5 | 1.53 | 2026-06-26 04:36:14 · 24m 31s | |
| CSGO-uZC3v-TCQH8-qmqpU-QeyoP-nbRuK | 18/13/4 | 106.8 | 1.45 | 2026-06-19 21:56:55 · 26m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.