Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YALzM-Vqf7C-7Epty-efx3z-vVkDA | 23/23/3 | 80.7 | 1.00 | 2026-06-29 17:11:52 · 53m 8s | |
| CSGO-XVUwc-HtxXt-NknYE-ndF6F-pdBpF | 24/24/2 | 77.3 | 1.07 | 2026-06-29 16:06:07 · 47m 32s | |
| CSGO-8Gwm8-CqUOU-AX9oV-qdCB8-69frM | 8/16/5 | 70.5 | 0.63 | 2026-06-28 20:06:10 · 27m 7s | |
| CSGO-abP5w-cPObL-JPdkp-HiXaC-o9XDJ | 14/14/3 | 66.2 | 1.00 | 2026-06-28 19:24:20 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.