Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQnM7-8FKt4-DZuj6-HYHiD-29OtQ | 28/15/6 | 119.5 | 1.72 | 2026-07-06 17:52:39 · 36m 38s | |
| CSGO-fik9d-HEFCB-D4fD4-Eur4W-RQCmQ | 19/15/5 | 131.3 | 1.63 | 2026-06-26 19:18:49 · 25m 38s | |
| CSGO-hX9j4-p6EEQ-3KeQe-SXaHE-zdTnB | 21/8/5 | 106.4 | 1.89 | 2026-06-26 18:37:45 · 30m 37s | |
| CSGO-EnMW9-E2LCF-T9qaZ-zkFCa-suGvM | 16/14/11 | 105.0 | 1.33 | 2026-06-26 17:58:43 · 33m 6s | |
| CSGO-NpOje-pFULQ-iouSx-KoYR2-KquaL | 13/16/6 | 64.9 | 0.95 | 2026-06-25 18:30:20 · 33m 36s | |
| CSGO-R3V4X-hROxk-24pxN-Tjyzw-w3YXC | 8/19/5 | 56.0 | 0.54 | 2026-06-25 15:29:53 · 30m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.