Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q4QJJ-uLY8t-MP6Mp-ZqOda-CGFdH | 20/11/3 | 98.6 | 1.64 | 2026-07-07 22:19:59 · 27m 5s | |
| CSGO-hHTD7-bAvnv-Otiip-ueRHY-QQksF | 6/13/2 | 66.9 | 0.44 | 2026-07-01 22:32:30 · 13m 47s | |
| CSGO-TQmuY-bG3Jk-qxSDj-7KkZr-aNLsE | 16/12/3 | 86.4 | 1.23 | 2026-07-01 21:49:56 · 27m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.