Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V3DxN-b7EvS-vv4jj-7OJmR-377GJ | 14/14/0 | 100.9 | 1.13 | 2026-07-02 04:33:03 · 21m 54s | |
| CSGO-mDVmm-oM5Fd-622uV-sYSYy-sLqRP | 11/11/6 | 77.3 | 1.17 | 2026-07-01 12:52:46 · 31m 6s | |
| CSGO-tGtkv-VcKE7-wuOan-kQZ9j-ZDxHL | 18/19/3 | 88.3 | 1.10 | 2026-06-29 11:12:20 · 34m 19s | |
| CSGO-969RY-fHTAC-GZZQj-vtusK-SwJ5O | 6/6/2 | 57.9 | 1.03 | 2026-06-26 12:36:48 · 19m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.