76561199666357526
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player exhibits several statistically anomalous metrics, including a very high headshot percentage and unusually low reaction times. However, our demo analysis is limited to only one match, which significantly caps our confidence in these findings.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-22 19:54:36
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-2%The player exhibits several statistically anomalous metrics, including a very high headshot percentage and unusually low reaction times. However, our demo analysis is limited to only one match, which significantly caps our confidence in these findings.
Account Signals
-2%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-12%FACEIT level 3 or under but Premier 20,000+ - low FACEIT rank despite elite Premier rating
Our Own Match Data
-24.4%Peak single-match outcome anomaly 78.2/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
5.9% of measured kills were hard snaps — the crosshair closed a 25°+ gap onto the target within ~78ms of the shot and landed within 2°, at 15m+ range. Legit players effectively never do this repeatedly; the penalty scales with the rate.
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SmVWk-zTCGD-MwkZG-BqqsU-eR9jE | 34/8/1 | 187.9 | 2.67 | 2026-07-18 08:13:35 · 18m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.