Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J5zoc-EVEhz-C6J7L-MMRHH-NcHLH | 10/9/3 | 66.1 | 0.99 | 2026-06-23 17:43:28 · 11m 56s | |
| CSGO-6TbTW-Yajxy-P6EfR-rShPF-jcy6A | 23/10/6 | 115.4 | 1.81 | 2026-06-16 19:29:20 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.