Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kv3Wr-CCQoc-8Qz3Y-h2fnC-VUeZH | 21/9/4 | 128.2 | 1.88 | 2026-06-30 17:44:47 · 25m 52s | |
| CSGO-FuGvf-5SLoQ-GEw5z-zrF4H-57wwQ | 12/15/2 | 75.7 | 0.89 | 2026-06-29 13:53:52 · 26m 37s | |
| CSGO-cWQW5-OwQz5-Z67aN-CHGky-G3bJD | 16/17/5 | 90.0 | 1.01 | 2026-06-29 13:18:13 · 30m 29s | |
| CSGO-rfdM3-zx5yw-HABV7-sFPNu-jM6dK | 25/12/3 | 127.0 | 1.87 | 2026-06-29 11:54:26 · 31m 5s | |
| CSGO-hjZHE-Uvjze-KjOeW-mDfa7-TAqVQ | 15/15/6 | 91.6 | 1.34 | 2026-06-27 09:39:37 · 21m 5s | |
| CSGO-tGbfC-WyCje-kh9vd-GaevX-kkAUM | 34/17/4 | 148.4 | 2.07 | 2026-06-22 21:44:19 · 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.