Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mvM7u-jF7xo-KTUFa-OhDpC-jTiLJ | 30/16/10 | 130.8 | 1.83 | 2026-06-29 18:38:54 · 36m 31s | |
| CSGO-WoX6j-Ltztn-Sxk9K-9PpXo-3De4D | 24/9/4 | 112.0 | 1.93 | 2026-06-12 13:49:53 · 35m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.