Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CVh4z-tvWd5-v3O53-4Cru3-DqVoN | 13/10/4 | 69.3 | 1.20 | 2026-06-28 18:04:19 · 25m 24s | |
| CSGO-GpdUa-5xxbo-MsaCG-MHysj-WXEFN | 17/19/6 | 90.0 | 1.08 | 2026-06-25 20:06:12 · 43m 0s | |
| CSGO-SeLjv-3ZBSL-AfsEn-AO9wc-otB3J | 11/10/3 | 60.4 | 1.13 | 2026-06-09 04:51:02 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.