Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jddAB-mh7aS-UqffW-JpGE6-2dKTK | 15/17/4 | 87.9 | 1.03 | 2026-07-04 19:26:54 · 33m 40s | |
| CSGO-QM8Nu-PKEmW-Y52bc-udONp-TDERE | 10/11/5 | 85.7 | 1.20 | 2026-07-04 18:18:22 · 22m 58s | |
| CSGO-c3O89-AALvk-6DMXZ-8CPd9-mUNMB | 20/14/3 | 86.7 | 1.30 | 2026-06-26 16:31:12 · 35m 26s | |
| CSGO-9WhAv-AzYZ9-Dshdm-OR6J2-t2uWK | 16/14/3 | 97.3 | 1.35 | 2026-06-21 21:22:05 · 30m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.