Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-26.4%Peak single-match outcome anomaly 63.6/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
1 of this player's 9 analyzed matches landed in the top outcome band (11%) — a sustained pattern, not one hot game
Avg K/D 2.12 across 9 of our matches (penalty scales above 1.4)
67% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
8.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 9 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VaGNC-nqABO-RYtw5-BnbZn-ntRBD | 35/8/7 | 158.6 | 2.59 | 2026-07-04 18:31:01 · 33m 44s | |
| CSGO-Qc7X4-Rt2f9-jMeod-UhXoe-55vTC | 33/16/8 | 146.0 | 2.10 | 2026-07-04 17:39:21 · 30m 23s | |
| CSGO-VAdZt-MdJUa-YXMdt-MnELB-jAhaB | 15/16/4 | 77.8 | 0.99 | 2026-07-04 17:02:01 · 31m 44s | |
| CSGO-9qSFq-fhJb6-nxwUu-kiQjf-5DVjM | 19/9/6 | 122.3 | 1.81 | 2026-07-04 09:15:12 · 28m 9s | |
| CSGO-ut7H6-6cXdS-SnJcO-Hwxp8-nUoEM | 21/16/6 | 93.4 | 1.36 | 2026-07-03 18:09:09 · 33m 33s | |
| CSGO-wV4hN-zLcxX-r6469-aKU2o-nrXwP | 27/22/10 | 101.7 | 1.37 | 2026-07-03 17:18:08 · 42m 3s | |
| CSGO-bXpYy-dkeec-hK9yq-ZW45L-qc6uC | 30/15/10 | 158.5 | 2.17 | 2026-07-03 16:41:29 · 33m 11s | |
| CSGO-5ET2O-r3GKV-CEODs-CXYq2-VqKPJ | 23/9/5 | 125.9 | 2.12 | 2026-07-03 15:55:26 · 26m 42s | |
| CSGO-8uHoH-JHLfC-WnSun-eTff3-O2GGG | 20/8/7 | 139.2 | 2.01 | 2026-07-03 14:21:35 · 22m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.