Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fAGbN-MZDEN-brwnp-F3FiG-CKxbE | 23/24/6 | 90.6 | 1.17 | 2026-06-29 19:34:19 · 54m 7s | |
| CSGO-fuJJD-WEscx-nkG4x-qThNF-sKurD | 12/17/3 | 57.7 | 0.82 | 2026-06-29 05:26:11 · 42m 3s | |
| CSGO-deedU-oYzRO-7kSRZ-yZwpE-cTKXL | 6/20/6 | 44.6 | 0.37 | 2026-06-19 22:54:21 · 36m 50s | |
| CSGO-7fbq4-pTUfi-4s7Cp-VTe3H-Zc8zP | 18/17/4 | 86.0 | 1.18 | 2026-06-16 20:02:57 · 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.