Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LkGpi-HmWbE-Bfj9u-wzGKS-QwSOG | 17/22/4 | 57.7 | 0.79 | 2026-06-29 18:49:47 · 52m 57s | |
| CSGO-Z2U7X-9VxGt-ObXJ9-T2k8k-tNTWJ | 10/18/10 | 57.7 | 0.83 | 2026-06-27 22:53:30 · 42m 25s | |
| CSGO-mHp86-jjTxZ-yLVU9-jfqS6-Mzi5P | 15/20/6 | 80.3 | 0.90 | 2026-06-27 19:10:49 · 38m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.