Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qp3yM-Yjdfb-QLni3-sr8KZ-jZG8D | 19/16/2 | 66.0 | 1.13 | 2026-07-06 10:35:14 · 40m 28s | |
| CSGO-JPNFf-5oAC6-ZqJme-P3nn5-5K4VH | 27/22/3 | 88.4 | 1.25 | 2026-07-04 07:56:50 · 53m 43s | |
| CSGO-vLJYs-sZrjN-67ZrF-dN6Pb-5jDFN | 14/14/6 | 86.5 | 1.11 | 2026-07-03 04:24:01 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.