Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQXC8-bsttQ-2EKWB-TC5nF-pTiLJ | 7/5/8 | 66.3 | 1.19 | 2026-06-27 16:14:07 · 25m 0s | |
| CSGO-XmQLW-dQhMm-Gys4Z-Fb399-AL4VH | 12/13/8 | 80.2 | 1.12 | 2026-06-27 13:07:23 · 30m 30s | |
| CSGO-kkvwe-My7Q6-c7fOG-btAZc-SZYML | 10/16/1 | 61.6 | 0.63 | 2026-06-27 11:21:27 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.