Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KWfK7-sTff3-xsWK6-ue7t8-LdNEL | de_stronghold |
11/17/4 | 69.1 | 0.80 | 2026-07-01 23:02:14 · 34m 51s |
| CSGO-mkY92-TmD3C-DsL8z-RH5EV-yueiK | 14/17/4 | 77.1 | 0.99 | 2026-07-01 22:27:36 · 30m 55s | |
| CSGO-JA448-vmhV6-33oLw-N4aKd-Zu8GJ | 18/13/5 | 76.4 | 1.22 | 2026-07-01 00:01:35 · 27m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.