Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VbALC-QQhBt-O3KiQ-Cq4kq-q3SiA | 19/9/5 | 112.0 | 1.71 | 2026-07-04 20:44:54 · 34m 47s | |
| CSGO-SAb3y-hxhRx-D7A59-fF2nN-68kHB | 32/9/3 | 165.6 | 2.46 | 2026-07-01 11:24:13 · 25m 24s | |
| CSGO-PubFx-SSMma-qy7nu-zXdpN-9v4ZJ | 15/8/0 | 47.8 | 0.94 | 2026-06-30 06:30:36 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.