Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vESGG-uf6Ji-UqLUL-ow9RM-pwzpH | 16/21/6 | 80.8 | 0.94 | 2026-07-02 21:44:28 · 41m 19s | |
| CSGO-BZFdw-KNG7H-c2BUx-VQqOr-oCi5P | 15/17/5 | 78.8 | 0.91 | 2026-07-02 21:02:57 · 32m 44s | |
| CSGO-Tnusr-c33Mo-TPm7e-mD6P5-ZympQ | 16/16/9 | 88.7 | 1.20 | 2026-06-22 10:46:12 · 27m 19s | |
| CSGO-5NFBp-RtswX-idkVh-UXmOs-XD8aC | 15/8/1 | 84.3 | 1.47 | 2026-06-15 17:31:03 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.